- The clearance between my drive motors was just a little too close, so we wanted to widen the chassis by .25"
- We originally had designed the weapon to be a dead shaft much like in the design of Radii V2 (http://hkim702.blogspot.com/2018/02/radii-v2.html). However, this presented a few issues especially when converting power from the weapon motor to the drum, so we decided to switch to a live shaft to allow the use of some VEX Pro motion items to more easily power the drum.
Also, we have made the change to chain, such little is used we figured the reliability outweighs the added weight plus the team behind Radii made it clear that they had issues with belts and having consistent tensions fight to fight. - Due to the change in availability in Banebots t40 2-7/8" wheels (no longer in production) we had to make a change in the design to accommodate the 3" precision wheels from servocity which are about .2" wider than the banebot wheels. Additionally this also meant we had to make a change with the height of the skids that hold the weapon off the ground.
- Added a new weapon motor mount to support the weapon motor more fully and still allow it to have proper clearance from the outer wall.
- Increased the length of the chassis to accommodate all the electronics, after putting together the last version it quickly became apparent that there was not enough room in the design to accommodate the weapon motor and esc.
This blog follows Bloomington Sting and is continually posted with updates about design and competition.
Wednesday, May 8, 2019
Redesign of Honeycomb 1.0
When approaching the redesign, there were a few things that we had to consider that we feel like we learned from our first design of this bot.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment